Don’t Talk to Strangers!


That’s the name of our entry to the #StencylGameJam 2016!  😀
It was made by me (code and a bit of game design, super average sound) and two other friends, the Illustrators and Comic artists (from Brazil):
Luís Felipe Garrocho  (game design and some art) and Ricardo Tokumoto (art and art direction)!

About the game:

You are a kid. You love candy. That’s basically your life.

You just arrived in a new city with your family after your parents changed jobs. And it’s Halloween.
Your mother warned to not talk to strangers your whole life. But it’s Halloween. You gotta get that sweet sweet glorious candy.
So you go. If you get to know them, maybe they are not strangers anymore? So it would be ok to go trick or treating then.
But be careful. If something looks strange, you can always leave.
Good luck.

You can play it on gamejolt:

the NEXT jump! [stencyljam2015]

This is my game to this years stencyljam2015!:
(it says reviewing, I dont know if you guys can play it)

the NEXT jump is a turn-based shmup with roguelike ingredients.

You are a pilot in pursuit of a Pirate Mothership  that keeps its distance from you. To catch the mothership, you use “Jumps” to cross long distances… and inside those jumps hordes of pirates (each one with their movement pattern) try to kill you.

Its a game about learning patterns, the enemies and yours!

Controls are mouse based:
To move your Ship, click on the tile next to you.
To shoot click on the shoot button… and the same to punch.

Every move (click on the tile you wish to move) costs energy, every punch costs energy… every shot… Once you make your move, the pirates around you make theirs and so on.
But you can pickup energy and Scrap (money) from fallen Pirates.

When the jump is complete,  the jump gate appears and you can buy upgrades on the shop and then jump again…

I made everything on Stencyl 3.3, GIMP and Blender. Sounds are public domain and BFXR (site).
Thanks for playing! I hope you like it! :]


New Version / Nova versão

Just posted a new version of the game on GameJolt, v0.4:

This version is basically what I wanted to do for the #glitchjam but didn’t have time to finish.
Now all the super basic systems are in place, we have some music, updated sprites for the ship and fixed all the major bugs.

I also reorganized the code to allow me to improve the game and finish it properly. In about a month or two it should be ready. :]

In other news my game pulled the #28 place on the #glitchjam! Super happy about this! Especially for the way I posted the game to voting [rushing everything]. Huge thanks for those who voted in the game!


— português —

Acabei de postar uma nova versão do jogo, v0.4. Link para jogar acima.
Esta versão é basicamente o que eu queria fazer para a competição #glitchjam mas não tive tempo de terminar.
Agora todos os sistemas super básicos estão no lugar, temos alguma música, atualizei os gráficos da nave e arrumei os principais problemas no código.

Eu também reorganizei o código para me permitir melhorar o jogo e terminá-lo direito. Em um ou dois meses deve ficar pronto. :]

Em outras notícias meu jogo saiu em vigésimo oitavo lugar na competição! Estou muito feliz por isso! Especialmente pela forma que postei o jogo para votação [na correria]. Muito obrigado para aqueles que votaram no jogo!


Glitched Spaceway little Post Mortem

During the month of June I participated in the Game Jam hosted by Game Jolt, #glitchjam.
I have studied a lot game development, all aspects of it, the programming itself to marketing… But this was one of the best things I’ve ever done (to help me study).


Self teach to do something, be disciplined, is very difficult. Even more without an “immediate objective”. Join this JAM, with a deadline considered “long” (one month) ended up being an excellent choice for my learning. I learned a lot throughout the process and the results you can check here: Glitched Spaceway.
Took a look? Well now the rest of the post will make more sense.
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