Afternoon Delights update is now available!


“Afternoon Delights” adds to the game a huge amount of content, including:

Virtually all the houses now have three different variations:
Morning / Noon, Afternoon and Night, as opposed to just two of the original game (day and night).
Not only are there more variations per house, but the stories that happen are more engaging and connected to each other.

16 new Endings! Now all the houses have endings and there are more types of endings present in the game: More shades of sadness, despair and happiness (yes happiness!)!

We have also improved the interface of the “sales/answer cards”: Now, after seeing an End, the answer card that leads to that end will have a different color from the other cards.

A new secret house! Try to find it! 🙂

6 new achievements!

Steam Leaderboards! We implemented the Sunny Morning rating and ranking system that evaluates the best (and worst) sellers in the world!

Russian Translation!

Other minor improvements:
– Now the “Sunny Capacitor” item also acts as a “second chance” in the game: if the player finds an End and owns a capacitor the game will ask if he or she wants to go back in time and continue the game.
– You can now pet the dog.
– We changed the game Fonts to support Russian and have better readability.
– Several English typos have been fixed in the game.
– Several minor bugs have been fixed.
– Several minor improvements.

We hope you enjoy the update and don’t forget, smile! 🙂

More about Talk to Strangers!


Talk to Strangers is based / inspired / spiritual successor to another game called “Don’t Talk to Strangers”. “Don’t Talk” was made during the Stencyl Game Jam 2016 and we were impressed by the positive feedback from the players. Inspired by this positive feedback we decided to invest in the ideas and mechanics developed in it, as well as expand on those ideas!


That’s how Talk to Strangers was born! But instead of playing as child knocking from door to door begging for candy, you play as a salesman trying to sell products from house to house.
In fact, for those who have played Do not Talk, this new game is happening in the same city! Even with characters appearing again!


For those who have not played Don’t Talk to Strangers, it’s available for free here (for all platforms):
Don’t Talk to Strangers on itchio .

Talk to Strangers is also the first Post Mortem Pixels game made in conjunction with other artists / designers:
Luis Felipe Garrocho (design, writing and original idea), Ricardo Tokumoto (Art Direction and Pixel art), Daniel Pinheiro Lima (Pixel art, animation and writing). In addition to the songs of Rafael Assunção, who created the NEXT JUMP OST! 🙂

If you have any questions about the game, just ask!
Thank you!

Steam Achievements and Game announcement!

New update for NEXT JUMP is available and we are also announcing a new game:

Steam page!

Click to go to the Steam page!

Also take a look at our game page and our Steam developer page . 🙂

The update:

Steam Achievements and Local Achievements System:

Steam achievements are now implemented in the game!
As well as an internal system of achievements (which are the same as those of Steam). There are 51 achievements made based on players’ requests and observations of how the game is played.
The internal system also keeps track of the number of times something needs to be done to unlock a achievement, and continues to do so even if the achievement has already been unlocked!
Some achievements will quickly unlock for those who already played the game: Overall, all achievements based on factors already recorded before (such as the number of defeated Drones or unlocked ships) will unlock quickly. Others needed to be played normally.

Steam Leaderboards and Runs time:

The game now have Steam Leaderboards! And not just one type of leaderboard, but two:

– One to score the Reputation points (which is the score of the game), with a different list for each difficulty mode.
– And one to record Run time (the lower, the higher the position in the list), also with a different list for each difficulty mode.

Reputation rankings are updated every time a pilot dies or beats a dragon mothership.
Those based on the time of the Run only update when a pilot beats a mothership.

You can track the current Run time in the options menu, which also pauses the time.
Also improved were the way the Reputation of the last MIA pilots is shown and a new list has been added with the times of each Run (successful or not).

The current implementation of the plugin we use does not allow integration of online Steam Leaderboards in-game, but you can check out these on the game’s Community page!

Updated COMBO system: Now “Reputation Combos” remain from Jump to Jump and only resets when exiting OUT of the Jump and/or taking a Hit (with shield accessories or not).
This increases the focus of the game in planning and executing each jump when attempting to beat other players’ Points / Reputation. And it makes it more rewarding not be hit.

– Improved scanner making the “Danger” text red.
– Made some minor balance changes to enemies creation.
– Fixed many bugs.
– Fixed some typos (thanks for the reports!).

Thanks and I hope you like the update!

Announcing “NEXT JUMP: Red Legionaries” and Update Details!

Hello rookies!

It is with great pleasure that I announce the first details of the update I have been working on: Three new ships! Yes! Three!

They are part of the fleet of mercenaries known as “Red Legionaries”:
New Ships
Two of them, The Shield and the Sword, will be available without doing anything. A third and special ship will have to be unlocked.
The update will feature these three ships with new mechanics, interface improvements, a new game mode and difficulty modes!
I hope you enjoy the surprise and in the next ad I will talk about the improvements in the combat interface.

NEXT JUMP: Red Legionaries are due out in the middle of September and will be free.

Have a safe jump. : )