Announcing “NEXT JUMP: Red Legionaries” and Update Details!

Hello rookies!

It is with great pleasure that I announce the first details of the update I have been working on: Three new ships! Yes! Three!

They are part of the fleet of mercenaries known as “Red Legionaries”:
New Ships
Two of them, The Shield and the Sword, will be available without doing anything. A third and special ship will have to be unlocked.
Shield_Sword_idle
The update will feature these three ships with new mechanics, interface improvements, a new game mode and difficulty modes!
I hope you enjoy the surprise and in the next ad I will talk about the improvements in the combat interface.

NEXT JUMP: Red Legionaries are due out in the middle of September and will be free.

Have a safe jump. : )

NEXT JUMP: MANUAL

Hello!

Today I would like to announce a feature which is present in Next Jump but is not very common in current games: A MANUAL. YES, A MANUAL:

00
Inside the game, even while playing, the player can access an instruction manual totally inspired by the manuals present in the old games (I re-read the R-type 3 manual specially to do this).
Following the logic of the game itself and its idea of homage to the SHMUPs, the manual was written as if it was an actual manual for the Federation Pilots as well.

And here it is! Two weeks before the game is released, the PDF manual:
NEXT JUMP MANUAL DOWNLOAD.

NEXT JUMP: Shmup Tactics is scheduled to be released on Itch.io and Steam,  April 18.

Steam greenlight and Trailer

We have just launched our STEAM GREENLIGHT!
And along side it, a trailer!:

Many thanks to my friend Daniel Pinheiro, who spent his vacation doing this beautiful animation you see and JoĂŁo “JP” Paulo for the incredible dubbing and Japanese translation in the trailer.

NEXT JUMP: Shmup Tactics will be released in April 18rd, 2017 on Itch.io and hopefully Steam!

Please Vote for Us! 😀

Introducing: “NEXT JUMP: Shmup Tactics”

Since last years #StencylJAM15, that I won third place with “The Next Jump”, I have been working on a follow up to that game: NEXT JUMP: Shmup Tactics.

Warning: post with heavy gifs! :]

next-jump-title

Despite following the same premise as the former JAM game, I took into account all the criticisms and compliments made to that game and rethought several of its systems and basic mechanics: As a consequence the game is much more dynamic, fast and focused on carrying the main features of Shmups for a Tactical and Strategic gameplay.

next-jump-jumpin-2

In addition, all enemies have been revised and new ones have been added (more than fifty in total). New mechanics and behaviors were introduced to then and all art was redone.

next-jump-combat-1

The interface has been completely revised and rethought to not only work better but also be more beautiful.
next-jump-upgrade-1

A lore was created around the hunt of the player to the mother ship. (more details on that later!)

There are up to four ships to choose from, one from each race in this universe (Elves, Humans, Dwarves and Orcs).
next-jump-ships-1

Here is the  (current) official description of the game:

NEXT JUMP: Shmup Tactics is what would happen if the pillars of the “Shmup” genre were translated into a “Tactics and Strategy (with a bit of a puzzle in between)” game.

  • Be a pilot of the Bastards Federation:
    A group formed by the Dwarves, Elves, Humans and Orcs who used to live in peace, sharing their love for all Beverages. One day their galaxy is visited by the vicious Dragons who fool everyone and steal all the alcohol stock of the UNIVERSE!
  • Your mission: JUMP! Chase the Dragons and stop them from running away with all that is most sacred to the Bastards by jumping from sector to sector, facing hordes of enemies in turn based battles!
  • Each Sector is a Board! Each given “jump” represents a new combat board generated procedurally, simulating combat situations only seen in Shmups!
  • Not only inspired by the classic Shmups and Bullet Hells, it’s also influenced by tactical games like Final Fantasy Tactics and Jeanne d’Arc.
  • Equip and Upgrade your ship with different weapons and accessories that change the combat dynamics!

It’s going to be released in early 2017 to PC (Linux, MAC and Windows. On Itch and Steam through greenlight). You can follow the game development here and some other places (including my Twitter):

http://nextjump-game.tumblr.com/

http://www.indiedb.com/games/next-jump-shmup-tactics

Don’t Talk to Strangers!

titulo

That’s the name of our entry to the #StencylGameJam 2016!  😀
It was made by me (code and a bit of game design, super average sound) and two other friends, the Illustrators and Comic artists (from Brazil):
Luís Felipe Garrocho  (game design and some art) and Ricardo Tokumoto (art and art direction)!

About the game:

You are a kid. You love candy. That’s basically your life.

You just arrived in a new city with your family after your parents changed jobs. And it’s Halloween.
Your mother warned to not talk to strangers your whole life. But it’s Halloween. You gotta get that sweet sweet glorious candy.
So you go. If you get to know them, maybe they are not strangers anymore? So it would be ok to go trick or treating then.
But be careful. If something looks strange, you can always leave.
Good luck.

You can play it on gamejolt:
http://gamejolt.com/games/dont-talk-to-strangers/197889