It is with great pleasure that I announce the first details of the update I have been working on: Three new ships! Yes! Three!
They are part of the fleet of mercenaries known as “Red Legionaries”:
Two of them, The Shield and the Sword, will be available without doing anything. A third and special ship will have to be unlocked.
The update will feature these three ships with new mechanics, interface improvements, a new game mode and difficulty modes!
I hope you enjoy the surprise and in the next ad I will talk about the improvements in the combat interface.
NEXT JUMP: Red Legionaries are due out in the middle of September and will be free.
Have a safe jump. : )
You can finally put NEXT JUMP on your Steam wishlist!:
We are a bit behind schedule, but the game should launch next week with everything goes according to plan! 🙂
Today I would like to announce a feature which is present in Next Jump but is not very common in current games: A MANUAL. YES, A MANUAL:
Inside the game, even while playing, the player can access an instruction manual totally inspired by the manuals present in the old games (I re-read the R-type 3 manual specially to do this).
Following the logic of the game itself and its idea of homage to the SHMUPs, the manual was written as if it was an actual manual for the Federation Pilots as well.
And here it is! Two weeks before the game is released, the PDF manual:
NEXT JUMP MANUAL DOWNLOAD.
NEXT JUMP: Shmup Tactics is scheduled to be released on Itch.io and Steam, April 18.
We have just launched our STEAM GREENLIGHT!
And along side it, a trailer!:
Many thanks to my friend Daniel Pinheiro, who spent his vacation doing this beautiful animation you see and João “JP” Paulo for the incredible dubbing and Japanese translation in the trailer.
NEXT JUMP: Shmup Tactics will be released in April 18rd, 2017 on Itch.io and hopefully Steam!
Please Vote for Us! 😀
I have finally finished creating a proper video introducing NEXT JUMP:
And the same video, in Portuguese:
We also created a PressKit on IndieBD:
Since last years #StencylJAM15, that I won third place with “The Next Jump”, I have been working on a follow up to that game: NEXT JUMP: Shmup Tactics.
Warning: post with heavy gifs! :]
Despite following the same premise as the former JAM game, I took into account all the criticisms and compliments made to that game and rethought several of its systems and basic mechanics: As a consequence the game is much more dynamic, fast and focused on carrying the main features of Shmups for a Tactical and Strategic gameplay.
In addition, all enemies have been revised and new ones have been added (more than fifty in total). New mechanics and behaviors were introduced to then and all art was redone.
The interface has been completely revised and rethought to not only work better but also be more beautiful.
A lore was created around the hunt of the player to the mother ship. (more details on that later!)
There are up to four ships to choose from, one from each race in this universe (Elves, Humans, Dwarves and Orcs).
Here is the (current) official description of the game:
NEXT JUMP: Shmup Tactics is what would happen if the pillars of the “Shmup” genre were translated into a “Tactics and Strategy (with a bit of a puzzle in between)” game.
- Be a pilot of the Bastards Federation:
A group formed by the Dwarves, Elves, Humans and Orcs who used to live in peace, sharing their love for all Beverages. One day their galaxy is visited by the vicious Dragons who fool everyone and steal all the alcohol stock of the UNIVERSE!
- Your mission: JUMP! Chase the Dragons and stop them from running away with all that is most sacred to the Bastards by jumping from sector to sector, facing hordes of enemies in turn based battles!
- Each Sector is a Board! Each given “jump” represents a new combat board generated procedurally, simulating combat situations only seen in Shmups!
- Not only inspired by the classic Shmups and Bullet Hells, it’s also influenced by tactical games like Final Fantasy Tactics and Jeanne d’Arc.
- Equip and Upgrade your ship with different weapons and accessories that change the combat dynamics!
It’s going to be released in early 2017 to PC (Linux, MAC and Windows. On Itch and Steam through greenlight). You can follow the game development here and some other places (including my Twitter):