PressKit of the game:
PressKit of the game:
PressKit of the game:
Talk to Strangers is based / inspired / spiritual successor to another game called “Don’t Talk to Strangers”. “Don’t Talk” was made during the Stencyl Game Jam 2016 and we were impressed by the positive feedback from the players. Inspired by this positive feedback we decided to invest in the ideas and mechanics developed in it, as well as expand on those ideas!
That’s how Talk to Strangers was born! But instead of playing as child knocking from door to door begging for candy, you play as a salesman trying to sell products from house to house.
In fact, for those who have played Do not Talk, this new game is happening in the same city! Even with characters appearing again!
For those who have not played Don’t Talk to Strangers, it’s available for free here (for all platforms):
Don’t Talk to Strangers on itchio .
Talk to Strangers is also the first Post Mortem Pixels game made in conjunction with other artists / designers:
Luis Felipe Garrocho (design, writing and original idea), Ricardo Tokumoto (Art Direction and Pixel art), Daniel Pinheiro Lima (Pixel art, animation and writing). In addition to the songs of Rafael Assunção, who created the NEXT JUMP OST! 🙂
If you have any questions about the game, just ask!
New update for NEXT JUMP is available and we are also announcing a new game:
Also take a look at our game page and our Steam developer page . 🙂
Steam Achievements and Local Achievements System:
Steam achievements are now implemented in the game!
As well as an internal system of achievements (which are the same as those of Steam). There are 51 achievements made based on players’ requests and observations of how the game is played.
The internal system also keeps track of the number of times something needs to be done to unlock a achievement, and continues to do so even if the achievement has already been unlocked!
Some achievements will quickly unlock for those who already played the game: Overall, all achievements based on factors already recorded before (such as the number of defeated Drones or unlocked ships) will unlock quickly. Others needed to be played normally.
Steam Leaderboards and Runs time:
– One to score the Reputation points (which is the score of the game), with a different list for each difficulty mode.
– And one to record Run time (the lower, the higher the position in the list), also with a different list for each difficulty mode.
Reputation rankings are updated every time a pilot dies or beats a dragon mothership.
Those based on the time of the Run only update when a pilot beats a mothership.
You can track the current Run time in the options menu, which also pauses the time.
Also improved were the way the Reputation of the last MIA pilots is shown and a new list has been added with the times of each Run (successful or not).
Updated COMBO system: Now “Reputation Combos” remain from Jump to Jump and only resets when exiting OUT of the Jump and/or taking a Hit (with shield accessories or not).
This increases the focus of the game in planning and executing each jump when attempting to beat other players’ Points / Reputation. And it makes it more rewarding not be hit.
– Improved scanner making the “Danger” text red.
– Made some minor balance changes to enemies creation.
– Fixed many bugs.
– Fixed some typos (thanks for the reports!).
Thanks and I hope you like the update!
It is with great pleasure that I announce the first details of the update I have been working on: Three new ships! Yes! Three!
They are part of the fleet of mercenaries known as “Red Legionaries”:
Two of them, The Shield and the Sword, will be available without doing anything. A third and special ship will have to be unlocked.
The update will feature these three ships with new mechanics, interface improvements, a new game mode and difficulty modes!
I hope you enjoy the surprise and in the next ad I will talk about the improvements in the combat interface.
NEXT JUMP: Red Legionaries are due out in the middle of September and will be free.
Have a safe jump. : )
You can finally put NEXT JUMP on your Steam wishlist!:
We are a bit behind schedule, but the game should launch next week with everything goes according to plan! 🙂
Today I would like to announce a feature which is present in Next Jump but is not very common in current games: A MANUAL. YES, A MANUAL:
Inside the game, even while playing, the player can access an instruction manual totally inspired by the manuals present in the old games (I re-read the R-type 3 manual specially to do this).
Following the logic of the game itself and its idea of homage to the SHMUPs, the manual was written as if it was an actual manual for the Federation Pilots as well.
And here it is! Two weeks before the game is released, the PDF manual:
NEXT JUMP MANUAL DOWNLOAD.
NEXT JUMP: Shmup Tactics is scheduled to be released on Itch.io and Steam, April 18.