We have just launched our STEAM GREENLIGHT!
And along side it, a trailer!:
Many thanks to my friend Daniel Pinheiro, who spent his vacation doing this beautiful animation you see and João “JP” Paulo for the incredible dubbing and Japanese translation in the trailer.
NEXT JUMP: Shmup Tactics will be released in April 18rd, 2017 on Itch.io and hopefully Steam!
Please Vote for Us! 😀
I have finally finished creating a proper video introducing NEXT JUMP:
And the same video, in Portuguese:
We also created a PressKit on IndieBD:
Since last years #StencylJAM15, that I won third place with “The Next Jump”, I have been working on a follow up to that game: NEXT JUMP: Shmup Tactics.
Warning: post with heavy gifs! :]
Despite following the same premise as the former JAM game, I took into account all the criticisms and compliments made to that game and rethought several of its systems and basic mechanics: As a consequence the game is much more dynamic, fast and focused on carrying the main features of Shmups for a Tactical and Strategic gameplay.
In addition, all enemies have been revised and new ones have been added (more than fifty in total). New mechanics and behaviors were introduced to then and all art was redone.
The interface has been completely revised and rethought to not only work better but also be more beautiful.
A lore was created around the hunt of the player to the mother ship. (more details on that later!)
There are up to four ships to choose from, one from each race in this universe (Elves, Humans, Dwarves and Orcs).
Here is the (current) official description of the game:
NEXT JUMP: Shmup Tactics is what would happen if the pillars of the “Shmup” genre were translated into a “Tactics and Strategy (with a bit of a puzzle in between)” game.
- Be a pilot of the Bastards Federation:
A group formed by the Dwarves, Elves, Humans and Orcs who used to live in peace, sharing their love for all Beverages. One day their galaxy is visited by the vicious Dragons who fool everyone and steal all the alcohol stock of the UNIVERSE!
- Your mission: JUMP! Chase the Dragons and stop them from running away with all that is most sacred to the Bastards by jumping from sector to sector, facing hordes of enemies in turn based battles!
- Each Sector is a Board! Each given “jump” represents a new combat board generated procedurally, simulating combat situations only seen in Shmups!
- Not only inspired by the classic Shmups and Bullet Hells, it’s also influenced by tactical games like Final Fantasy Tactics and Jeanne d’Arc.
- Equip and Upgrade your ship with different weapons and accessories that change the combat dynamics!
It’s going to be released in early 2017 to PC (Linux, MAC and Windows. On Itch and Steam through greenlight). You can follow the game development here and some other places (including my Twitter):
That’s the name of our entry to the #StencylGameJam 2016! 😀
It was made by me (code and a bit of game design, super average sound) and two other friends, the Illustrators and Comic artists (from Brazil):
Luís Felipe Garrocho (game design and some art) and Ricardo Tokumoto (art and art direction)!
About the game:
You are a kid. You love candy. That’s basically your life.
You just arrived in a new city with your family after your parents changed jobs. And it’s Halloween.
Your mother warned to not talk to strangers your whole life. But it’s Halloween. You gotta get that sweet sweet glorious candy.
So you go. If you get to know them, maybe they are not strangers anymore? So it would be ok to go trick or treating then.
But be careful. If something looks strange, you can always leave.
You can play it on gamejolt:
(it says reviewing, I dont know if you guys can play it)
the NEXT jump is a turn-based shmup with roguelike ingredients.
You are a pilot in pursuit of a Pirate Mothership that keeps its distance from you. To catch the mothership, you use “Jumps” to cross long distances… and inside those jumps hordes of pirates (each one with their movement pattern) try to kill you.
Its a game about learning patterns, the enemies and yours!
Controls are mouse based:
To move your Ship, click on the tile next to you.
To shoot click on the shoot button… and the same to punch.
Every move (click on the tile you wish to move) costs energy, every punch costs energy… every shot… Once you make your move, the pirates around you make theirs and so on.
But you can pickup energy and Scrap (money) from fallen Pirates.
When the jump is complete, the jump gate appears and you can buy upgrades on the shop and then jump again…
I made everything on Stencyl 3.3, GIMP and Blender. Sounds are public domain and BFXR (site).
Thanks for playing! I hope you like it! :]