It’s all about the Lives

Next Jump is a reinterpretation of the shmup genre into a tactics game. Two of the pillars of shmup genre (and how they were translated into a tactics game) were already adressed in previous posts about movement and score. Today, another important feature is going to be approached: lives  – or, in the case of Next Jump,Continue reading “It’s all about the Lives”

It’s all about the Score

Next Jump is a reinterpretation of the shmup genre into a tactics game. While movement IS crucial in shmups, it’s just a way to the crown of the genre: the SCORE. I could not leave a score system out of the game, but I wouldn’t “just” put it in there either: After all, I’m reinterpreting all the mainContinue reading “It’s all about the Score”

It’s all about the movement

Movement is crucial in shmups. Planning the steps to be taken according to the position of enemies and their shots is one of the most important and difficult things to master this kind of game. As shmups happen in real time, the difficulty comes from managing all the information regarding shots and their movement patterns. Next Jump is a reinterpretation of theContinue reading “It’s all about the movement”